Implementation of 2D Shadow Culling for Player Line of Sight - Godot Engine - Q&A
2D shader and lighting system | Godot Engine – Multi-platform 2D and 3D game engine -Removed normal/specular properties from nodes -Create CanvasTexture, which can contain... | By Multimedia Producer | Facebook
2D lights and shadows — Godot Engine (3.1) documentation in English
2D lights and shadows — Godot Engine (3.1) documentation in English
Lighting with 2D normal maps · GDQuest
2D lights and shadows — Godot Engine (stable) documentation in English